EXAMİNİNG SECONDARY SCHOOL STUDENTS' MOTİVATİONS FOR PLAYİNG DİGİTAL GAMES

ORTAOKULLARDA ÖĞRENİM GÖREN ÖĞRENCİLERİN DİJİTAL OYUN OYNAMA MOTİVASYONLARININ İNCELENMESİ

EXAMİNİNG SECONDARY SCHOOL STUDENTS' MOTİVATİONS FOR PLAYİNG DİGİTAL GAMES

 
Author : Ahmet YIKILMAZ    
Type :
Printing Year : 2024
Number : 58
Page : 1465-1475
DOI Number: :
Cite : Ahmet YIKILMAZ , (2024). EXAMİNİNG SECONDARY SCHOOL STUDENTS' MOTİVATİONS FOR PLAYİNG DİGİTAL GAMES. International Journal Of Eurasia Social Sciences, 58, p. 1465-1475. Doi: 10.35826/ijoess.4577.
    


Summary

Nowadays, it seems that rapidly developing technology has entered every stage of our lives. Nowadays, where the internet, technology and digital games are in every aspect of our lives, we can say that people of all ages and professions use them. The aim of the study is to examine secondary school students' motivation for playing digital games in terms of various variables. The population of the research is 397 students, 203 of whom are female and 194 of whom are male, studying in secondary schools affiliated with Iğdır Provincial Directorate of National Education (MEM). The sample group was chosen voluntarily. "Digital Game Playing Motivation Scale (DOOMÖ)", developed by "Demir and Hazar" in 2018, was used as the data collection tool of the research. T-test and One Way Anova tests were applied to the data analysis. As a result of the research, it was found that secondary school students' digital game playing motivation scores were high. It was determined that there was no difference between the groups in terms of the play time variable in the curiosity and social acceptance, uncertainty in play desire sub-dimensions of the scale, and those with 4, 3 and 2 game time scores scored higher than those with 1, and those with 4 score 2 in the success and revitalization sub-dimensions. It was concluded that they obtained higher scores than those who did not.



Keywords

Secondary school student, Digital game, Motivation



Abstract


Keywords