In the past years, the game activities we encountered in our neighborhoods and streets were transferred to the virtual environment with the effect of information technology and appeared as digital game concepts. The purpose of this study is to reveal the metaphorical perceptions of physical education teachers about sportive digital game concept. The study group consists of 124 physical education teachers working in the Yozgat province during 2018-2019 academic year. The data was gathered through an open-ended survey using sentences such as "Sportive digital game is like…, it is because...”. In the analysis and interpretation of data, the content analysis technique was used. The data was analyzed under coding, debugging, category development, validity and reliability and interpretation of data topics by considering the content analysis stages. According to 53 metaphors that Physical Education Teachers generated related to the sportive digital game content, the metaphors were gathered in 5 different categories, which were defined as Cognitive, Emotional, Physical, Social and Advers Condition. The most used metaphors among the ones that Physical Education Teachers generate are Mirage, Lover, Dream, Fanaticism, Excitement, Hour and Drug. It is under consideration that this study, conceptually degrading the perceptions of physical education teachers regarding the concept of sportive digital play, will contribute to the literature. Causes of negative perceptions regarding sportive digital play can be researched and in-service trainings can be organized for physical education teachers.
Physical education teachers, digital game, metaphor